2006

Spacewreck 6: The Shuttle 'Britannia' released


Spacewreck 5 - mountain

OMG! Now it’s 3 images in a month! You can tell its Christmas vacation time! Also, this is my second post for an image created in Carrara; Bryce is definitely taking a back-seat!

As you can see, I’m well-and-truly back to Spacewrecks, and also I have been thinking about book covers - particularly the small size of the image, the amount of detail that is necessary and so on. I produced and rendered the image in Carrara, some mesh manipulation in Hexagon, and as ever image colour correction was done in Photoshop CS1. I’m really happy with the way this one turned out - colours are good, ship turned out well... I think the image looks very convincing.

Only disappointment is the amount of detail I put inside the shipwreck: only the engines are visible...

As with the previous images, there is a little story for context: “By the beginning of the 21st Century, it was already known that the majority of extrasolar planets were gas giants, like Jupiter and Saturn. It was also known that many of these gas giants were even larger than Jupiter and Saturn many times so. Our solar systems own gas giants have many moons because their enormous mass gives them a huge gravitational attraction, enabling them to easily capture passing objects. This holds true for the gas giants elsewhere in the galaxy too. Additionally, because of their size, and because some of them orbit closer to their star, some of these gas giants have moons that are really terrestrial planets like Mars and Earth.

The problem as discovered by early waves of settlers is gravity... When you have the enormous gravitational influence of a super-sized gas giant, plus the gravitational interaction of many other moons, it makes for a very unstable environment. All of the earth-like moons so far discovered have such unpredictable meteorology and violent tectonic activity that they have been classified as unsafe for settlement. The survey shuttle Britannia was lost surveying one such earth-like moon around the gas giant HD 62509 b, which orbits the star Beta Geminorum (Pollux). A sudden electrical storm caused a complete white out and knocked out the ships sensors, causing it to come down in a near-by mountain range.”

Rendered in Carrara, colour correction was done in Photoshop.

Early Morning Action! released


Mech_mid_colour

Wow! Two images in a month! You can tell its Christmas vacation time!

This is an old image that I never got around to finishing; the release of Bryce 6 got me interested enough to play around again with Bryce and this image caught my imagination... I have never done a ‘Mech’ scene before either, but I had seen the models at Runtime DNA and I liked the idea of these giants striding through the water.

The image is Ok - but looking at the image you can tell its Bryce.. The Bryce renderer just doesn’t cut it anymore - for me at least. The image, really, was about the water - I wanted to produce the ripples and splashes of the Mechs as they went into battle.

As with the previous images, there is a little story for context: “89 light years from Earth, on one of the many moon of a gas giant that orbits the Sol-like HD 82943, Mechs from the 5th Armoured Planetary Defence Battalion repel an early morning raid by out-system Nomads. The attacks, usually for supplies, especially anything that can be used to help maintain spacecraft have recently increased in frequency, and therefore the Battalion has taken to deploying small squads around the clock. The Nomads are usually lightly armed and so easily driven-off, but there is inevitably damage to property.

The image was rendered in Bryce, and colour-corrected in Photoshop CS1. The Bushwacker, Chimera and Shadowcat Mechs are from the freestuff at Runtime DNA. The water texture is by HSIGraphics and the rock texture is from a pack available at the Nvidia site.The water splashes are available in obp form at “
http://www.cgcreators.com/yuji/index.htmlhttp://www. cgcreators.com/yuji/index.html/


Sunday, 11 November 2007

<b>I’m still working my way through the Anson Call book... Having a lot of fun so far and love C4D - easily one of the best pieces of software I have ever used. The latest tutorial - modelling the lamp, above - was really very nice. Well laid-out and very satisfying to complete. Garry</b>

Spacewreck 5: Discovery at Lagrange point released

Spacewreck5-DiscoveryatLagrangepoint

Long time between posts... Real-life keeps getting in the way! Also, learning to use Carrara... This is my first post for an image created in Carrara; interesting ride, moving over from Bryce. I went back to Spacewrecks, and also I have been thinking about book covers - particularly the small size of the image, the amount of detail that is necessary and so on. I produced and rendered the image in Carrara, some model manipulations in Hexagon, and as ever image colour correction was done in Photoshop CS1.

I’m really happy with the way this one turned out - colours are good, ship turned out well... Only the little moon is unconvincing - tried all sorts too... Larger, smaller, closer, further away - but it didn’t help. However, I felt the image need a planet there to balance the picture. The background for the image is a skydome - a sphere mapped with an image (or in this case, images) - the Sky dome Starfield was created in Flaming Pears Glitterato, and the Sky dome Nebula image by Magma, available at Devientart. Spacewreck textures by Magma, also at Devientart.

As with the previous images, there is a little story for context: “During the second wave of mans colonisation of the stars, proof that life existed, or had existed elsewhere in the universe was finally incontrovertible. In a small planetary system 10 light years from the Doradus nebula, advance scout ships of the colony ship Endurance discovered a derelict, drifting at the systems Lagrange point Unfortunately, the evidence also indicated that the ship was also incredibly ancient; in fact, when this ship had sailed the stars, dinosaurs still ruled the earth.”

Gone Fishing!' released


coast_small
Haven’t posted for a long time, been spending my time learning how to use Carrara and Hexagon... Having finished this piece, I didn’t want to post it as it didn’t come out the way I intended and is way too similar to my other pieces... But then I thought, well why not? It isn’t that bad! Well. It is, though! I wanted to capture ‘normality’ amidst the wonders of a possible future... It just looks like a series of disjointed pieces thrown into a single image... Oh well..

As with the previous images, there is a little story for context - though I was so disappointed with the image I wasn’t even inspired here very much: “Kahn Aat Gild sits on the pier fishing near the coastal spaceport city of Newport, which is located on the tourist moon Waterside. As its name suggests, Waterside has very little land-mass and consists of thousands of atolls, which are really the rims of mostly submerged impact craters.

Kahn works at the Sub-space Communications Centre, and uses his lunch breaks to spend a peaceful hour fishing before the stress of the afternoon workload. Today is Thursday, and so the tourist liner is arriving. From here, the tourists will be taken to one of the many hotels located on the atolls around the planet.”

Rendered in Bryce with a tonne of post work in Photoshop.

Homeward Bound! released


homeward bound

As I indicated a while back, I figured that I should give the spacewreck series a rest... What with that, and trying to figure out Carrara, inspiration has been thin on the ground...

I started this picture weeks ago (in Bryce), when Orbital was kind enough to give away one of his rocky pillars along with a tutorial in the Forums at Renderosity... My first effort crashed and burned when Bryce had a tantrum and corrupted the file, but I got there in the end! Overall, I’m happy with the image... In particular, the colour tone of the image is good - I worked hard in Photoshop to avoid the usual Bryce colouring... Secondly the rocks - using a texture given away by Zhan in the Bryce Renderosity forums - came out really well... In fact the rocky coastline essentially made the image in my mind - it began to feel like a Roger Dean image. What didn’t work well was the colouring of Orbital’s rock pillar - try and I might, I could not get the pillar to look like the coastline, despite using the same textures...

As with the previous images, there is a little story for context: “Ha Inn Nor makes her way home from work after another busy day as advocate of the busy coastal town of Gar De Ret. Still wearing her official hat of office, she makes her way across the ancient pathway that links the town to the peninsula where her house sits on a rocky tor, left standing as the coastland was eroded by the sea.”

Image composed and rendered in Bryce. Victoria was dressed and posed in DazStudio before importing. Image was colour corrected in Photoshop.

Purchased Carrara and Hexagon

Completely bloody fed-up with the terrible render times in Bryce 5.5 on the Mac, not to mention its rubbish Mac OS X integration, I have bought Carrara 5 and Hexagon...

Already, it’s immediately obvious that Carrara has a far superior rendering engine - does caustics, HDRI, everything! Just going to take some time to figure it out!

Made The Cover Of Sci-Fi Week

I’m really chuffed, because “Spacewreck 3 - The Mayflower” has been chosen as the cover of Sci-Fi Week! Also, the image is being used on the Archive area for all 2006 images!