bryce

Daz Releases Bryce 6


Daz has released Bryce 6, fairly quickly followed by an update. Bryce is now Mac Intel native, supports HDRI and its memory management is better on the Mac - but I think its over. Not an app for me anymore...

In fact, the way Daz develops its software makes me wonder for the future of Carrara... Functionality is driven not by user needs, but to drive Daz’s main business - Poser-compatible figures, props and scenery.

Early Morning Action! released


Mech_mid_colour

Wow! Two images in a month! You can tell its Christmas vacation time!

This is an old image that I never got around to finishing; the release of Bryce 6 got me interested enough to play around again with Bryce and this image caught my imagination... I have never done a ‘Mech’ scene before either, but I had seen the models at Runtime DNA and I liked the idea of these giants striding through the water.

The image is Ok - but looking at the image you can tell its Bryce.. The Bryce renderer just doesn’t cut it anymore - for me at least. The image, really, was about the water - I wanted to produce the ripples and splashes of the Mechs as they went into battle.

As with the previous images, there is a little story for context: “89 light years from Earth, on one of the many moon of a gas giant that orbits the Sol-like HD 82943, Mechs from the 5th Armoured Planetary Defence Battalion repel an early morning raid by out-system Nomads. The attacks, usually for supplies, especially anything that can be used to help maintain spacecraft have recently increased in frequency, and therefore the Battalion has taken to deploying small squads around the clock. The Nomads are usually lightly armed and so easily driven-off, but there is inevitably damage to property.

The image was rendered in Bryce, and colour-corrected in Photoshop CS1. The Bushwacker, Chimera and Shadowcat Mechs are from the freestuff at Runtime DNA. The water texture is by HSIGraphics and the rock texture is from a pack available at the Nvidia site.The water splashes are available in obp form at “
http://www.cgcreators.com/yuji/index.htmlhttp://www. cgcreators.com/yuji/index.html/


Sunday, 11 November 2007

<b>I’m still working my way through the Anson Call book... Having a lot of fun so far and love C4D - easily one of the best pieces of software I have ever used. The latest tutorial - modelling the lamp, above - was really very nice. Well laid-out and very satisfying to complete. Garry</b>

Gone Fishing!' released


coast_small
Haven’t posted for a long time, been spending my time learning how to use Carrara and Hexagon... Having finished this piece, I didn’t want to post it as it didn’t come out the way I intended and is way too similar to my other pieces... But then I thought, well why not? It isn’t that bad! Well. It is, though! I wanted to capture ‘normality’ amidst the wonders of a possible future... It just looks like a series of disjointed pieces thrown into a single image... Oh well..

As with the previous images, there is a little story for context - though I was so disappointed with the image I wasn’t even inspired here very much: “Kahn Aat Gild sits on the pier fishing near the coastal spaceport city of Newport, which is located on the tourist moon Waterside. As its name suggests, Waterside has very little land-mass and consists of thousands of atolls, which are really the rims of mostly submerged impact craters.

Kahn works at the Sub-space Communications Centre, and uses his lunch breaks to spend a peaceful hour fishing before the stress of the afternoon workload. Today is Thursday, and so the tourist liner is arriving. From here, the tourists will be taken to one of the many hotels located on the atolls around the planet.”

Rendered in Bryce with a tonne of post work in Photoshop.

Purchased Carrara and Hexagon

Completely bloody fed-up with the terrible render times in Bryce 5.5 on the Mac, not to mention its rubbish Mac OS X integration, I have bought Carrara 5 and Hexagon...

Already, it’s immediately obvious that Carrara has a far superior rendering engine - does caustics, HDRI, everything! Just going to take some time to figure it out!

Spacewreck 4 - The Erebus


Spacewreck-4-peninsula
The Mayflower got a great reception over at Renderosity, and I have produced another image in record time (for me)!! I think this will be my last Space wreck image for a while... However, I think this is the best so far - the wreck itself turned out brilliantly, and I’m really happy with the composition and feel - also, unlike my previous spacewreck image, it is 100% original from conception onwards...

As with my other images, there is a little story for context: “As man made his way to the stars, the drudgery of locating habitable planets was given to a vast fleet of robot probe-ships - essentially AI’s with a hyperdrive engine. These ships scoured the galaxy for planets that could support humans, or where necessary, could do so with a little terra-forming.

117 light years from Earth, around the star 79 Ceti one such probe discovered an ideal planet and duly sent its signal to Earth, a signal that would result in another colony ship making its journey across space. Unbeknown to the colonists, in the 300 years between the probe’s signal and the colony ship Erebus’ arrival, another race had discovered and settled the planet. Soon after establishing orbit, Erebus launched 22 manned site survey ships - all were lost with seconds of entering the atmosphere.”

Bryce, with some Photoshop colour correction.

Spacewreck 3 - The Mayflower released


Spacewreck-3-Mayflower

I am a long-time fan of the work of Chris Foss (I used to stand in WH Smiths as a young teen staring at his book cover art for hours...). Recently, I decided to produce a piece influenced by one of his book covers, but as part of the Spacewreck series. Fans of Chris Foss will recognise that this image is a homage to Chris,s work for E E Doc Smith’s ‘Grey Lensman’ book cover during the 1970’s.I’m really pleased with the results this time... I agonised over the shade of the hull, the amount of ‘rot’, as well as the lighting - producing hundreds of images in the process... Think that the final image is just about right, though.

As with the previous images, there is a little story for context: “The workhorse of mans colonisation of the stars was the ‘Behemoth’ Utility and Colonist Transport Craft. These were essentially the 22nd Century equivalent of container ships used in late 20th Century industrial age. Behemoth’s were half a million tonnes of hyperspace engine and storage area, transporting thousands of colonists at a time along with everything they needed to establish their home on the new planet.

Here we see the Starship Mayflower in orbit around a colonised planet some 41 light years from Earth in the constellation of Cancer, around the star 55 Cancri, a binary star system. Like most Behemoth-class starships, the Mayflower was stripped of any useful components once the colonists had established themselves on the planet. Since then it has been left to its fate in high orbit, being peppered by small meteorites, reduced to scrap piece by tiny piece.”

Ship rendered in Bryce, background and overall image colour correction in Photoshop.

Spacewreck Released


Spacewreck
I have released a new image over at Renderosity... Its called &”Spacewreck” and I’m quite pleased with it... It’s influenced by an old image by “http://www.angusmckie.co.uk/“ Angus McKie... My image has an accompanying story: “When humans finally made their push to the stars, it wasn’t without cost... Not every colonist ship made it to its destination, and even for some that did the last mile would prove too much. On distant worlds, the twisted and rusted hulks of starships stand as testament to the bravery of those that set out to make new homes...”

Notes: 100% Bryce - just a tiny colour correction in Photoshop.